I don’t know why anyone would gravitate towards this book, and if I can help sway even one person from this book, I would have considered my job well-done. In fact, I continue to wonder why this book even exists at all. There is no subtlety, creativity or story-telling in this half, especially. Their defining characteristics are as follows: one’s shot, another is standing over the wounded one, one’s a bigot and the last is trying to stop Archie Bunker from shooting some civilians A-rabs. They literally all look exactly the same. The art is even less inspired than in the first half and I spent most of the book trying to figure out which of the four characters I was following. The second book has us shuttling back to the Navy SEALs story line, a segment I cared even less about this time around. She can fly very high into the air, and does so with Rock in tow. It’s a naked chick with ridiculous red hair. Events teleport from page to page (without a drop of artistic inspiration), until we encounter the creature that was flying around blowing stuff up in the last issue. There is zero-correlation between each panel and we’re left to fill in the blanks in this story that Brandon is trying to tell. I just started to reiterate the story, but I don’t even feel the will to continue on. This time around, I dread having to read and write so much as another word about Men of War. The developers seem open to improving the game… but they have a lot of work to do to make this something I could recommend… maybe keep an eye on developer notes in case there are some good changes… until then, I’d stay clear.Where to even begin? In my review for Issue #1, I almost thumbs-up the book for the story of Rock in the first half. There are moments of fun… when you manage to take up positions and successfully hold a point… but the bland and clunky menus, the lack of any sort of real guide for what you are doing and the fact that the single player campaign really just feels like offline multiplayer with bots makes it a pretty disappointing experience. As the battles progress you can bring these troops in but moving them around the battle map feels quite clunky and felt like it was trying to forge a different control method to what is generally used in these types of games. The unit selection process at the start of each mission involves selecting the troops you want to have available as reinforcements… but you have limited resources with which to buy them… there are a number of different troop types but certainly early on your options will be limited by your resources. Part of the reason I was so unsuccessful with my “two flag” mission is because the unit AI have been so well trained to follow orders, that when you tell your troops to take cover that’s just what they do… all well and good except when the enemy start coming through the hole in the wall you are hiding behind and rather than your soldiers noticing these troops passing very close by to their right or left… they instead continue to hold their “defensive” position… subsequently being shot one by one by the troops who are clearly standing right there in plain site. essentially a capture the flag mode… but this time there are two “flags” to capture… I fail horribly and when I’m returned to the campaign screen I do a few checks to make sure I was in a campaign and not just a multiplayer game with bots… nope it was the campaign mode. Cool, I thought… what’s the next mission like? Click through and find it’s…. I managed to get my troops into decent position and I actually won the battle. Second time I fired it up I got myself into the “campaign mode”… worked my way through a few screens and ended up on what looked like essentially a capture the flag mode. I clicked a few buttons and ended up in a battle… ok, I’ll have a bit of a click around. The first time I fired it up I thought I had thrown myself directly into a multiplayer lobby (perhaps I had… I’m still not quite sure). To start with the initial interface is not what I was expecting. That all sounds great… but the playability leaves a lot to be desired. The general notion here is it’s an RTS game in which you can take control of either the US or USSR forces, you can fight on the large scale or take over a single unit. I went from confused, to bewildered, to thrilled to unimpressed. But I do enjoy a bit of war gaming so I was happy to give Men Of War: Assault Squad 2 Cold War a try. I’ll admit off the bat that I haven’t played Men Of War games before… at least not that I can remember.
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